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City of secrets vs inner world games
City of secrets vs inner world games






city of secrets vs inner world games
  1. CITY OF SECRETS VS INNER WORLD GAMES FULL
  2. CITY OF SECRETS VS INNER WORLD GAMES SERIES

There are elaborate descriptions of other nations that you may encounter: “Why would you ever invent this? Seriously.” – Lord PalmerstokeĪnd the terrifying secrets of popular Empire foodstuffs such as Crimble, Refined Boiling Methods (for the aristocracy, who like all upper-class peers must have their food boiled, and boiled again, to a high state of purity that also removes all those filthy lower-class nutrients), and Squarepig (the delicious Stahlmarkian Treat!) The broken-down Clockwork Orange is, perhaps, a little depressing, and may make people slightly sadder when it’s broken.” The Clockwork Orange is equally as useless when it is broken down as when it is functional. It can be repaired, but it then goes back to being useless again. The Clockwork Orange will randomly break down and emit a small pile of smoke. It simply sits in a corner of your empire, gently whirring or ticking. “The Clockwork Orange does absolutely nothing whatsoever. Anything that glows this prettily must be perfectly harmless.” – Report of the Royal Society on the Matter of the Strange Glowing RocksĪnd a selection of information on possible research projects for Magnificent Inventions that push forward the bounds of progress: “Thank heavens for the mercury tincture, for at long last we can stop the deplorable practice of treating our artists by setting them on fire.” – Lord Mandrake There is also a notable section of quotable wisdom from the Empire’s great thinkers:

city of secrets vs inner world games

Two notable inventions: artificial diamonds, which were involved in several major scandals in England, and information on traditional fraternity hazing pranks.

  • various lists of poor inventions of the late 19th century.
  • various lists of ideas of things to put in a technology tree, ranging from accurate social constructions (“The Gospel of Work”) to less accurate social constructions (“Brain Jar Mi-Go Internship Program”).
  • a list of otherworldly entities (“Invisible Geometer”, “The Body”, “Cthonic T’orb”) and a brief description of the terrifying Mythos contained therein, most of which is best left to your imagination,.
  • various types of animal design (the Carrion Buzzard various species of hen, including the Roof-Thatched Guinea-Fowl the urban pine-moistened shrike, which has learned to push humans into machinery and then feast on the blasted chunks of meat contained therein),.
  • a list of all the made-up words in the classic English novel, Cold Comfort Farm, that were used by the author to represent fictional agricultural devices (the “pruning-snoot” and so forth),.
  • (We hear Dwarf Fortress does this.) There are other ideas, largely disconnected, including things like:

    CITY OF SECRETS VS INNER WORLD GAMES SERIES

    New Sogwood, for instance, started out as a foundational writing piece and was later chopped up into a series of art and programming milestones. Concept art, strange pictures, and odder writing show up there from time to time. We keep all the worldbuilding stuff on our internal wiki, in bits and pieces. We actually have to go into the trenches and start writing about the world, and about the things in the world. We can’t make references to, say, Buckaroo Banzai (sorry, Daniel!) and get away with it. We have some scope to be indulgent, but we need to get away from anything that is referential and anything that is going to break the illusion that this is a large, functioning Empire with its own intelligent citizenry and history.

    CITY OF SECRETS VS INNER WORLD GAMES FULL

    When we set out to start writing for Clockwork Empires, we knew that it had to be different than Dredmor Dredmor was very self-indulgent, and full of sly nods, parody, tropes, and generally rampaging through every single fantasy property, bad B-movie, and obscure metal band known to man, woman, and Diggle.ĬE is a bit different. You need to build a universe for a game, and you need the universe to be believable and cogent.








    City of secrets vs inner world games